GamblingLawsuits.org
  1. Home
  2. Cases
  3. Loot Box and Video Game Gambling Lawsuits

Case category

Loot Box and Video Game Gambling Lawsuits: Roblox, EA, Apple, Google and Valve

Cases on record
6
Open settlements
0
Status mix
2 motion to dismiss pending, 2 withdrawn, 1 claims closed, 1 judgment entered
Facts checked
14 Nov 2026

6 loot box and video game gambling lawsuits are on record as of 14 November 2026, 40 in the United States, 5 in Canada, 15 in Austria, 10 in the Netherlands, 3 in Switzerland and 11 in France.

The courts that have ruled on the merits have split: US federal judges dismissed the slot-machine theory against Apple, Google and Supercell, the Dutch and Austrian high courts held that FIFA packs are not gambling, a Washington judge let the virtual-chip theory proceed against Royal Match, and Canada's certified class heads to trial.

Has any court actually called a loot box gambling? Austrian courts of first instance did in 2023, but that line was reversed, and no US court in this record has held a paid loot box to be illegal gambling.

The Swiss Federal Supreme Court applied a stake-based test to an NFT card game, which is a different product.

No open settlement: no loot box lawsuit has a claim form open

No loot box lawsuit has a claim form open as of 14 November 2026. The USD 245 million Fortnite refund program run by the FTC closed to claims on 9 July 2025 and has paid about USD 198 million in two rounds: 629,344 payments averaging about USD 114 in December 2024 and 969,173 payments in June 2025, with a further round expected in 2026 for claims filed in time.

The FTC order is not a loot box case in law but the refund program players search for, and refund programs in other categories are listed under all gambling lawsuits by category.

The 2021 Epic loot llama settlement credited 1,000 V-Bucks or Credits automatically and closed, and the Canadian Epic settlement paid up to CAD 25 per claimant in 2023. No Roblox, Valve, EA or gacha case has a settlement, and the payout estimate for every pending case here is none.

Matter Forum and date Money Status Note
Fortnite FTC USD 245 million refund order (Epic Games) FTC order agreed 19 December 2022, finalized 14 March 2023; claims closed 9 July 2025 USD 245,000,000 in refunds; about USD 198 million paid in two rounds, average about USD 114 then about USD 130 claims-closed A 2026 round is expected; its amount and date are not announced
Zanca v. Epic Games (loot llamas, Rocket League crates) Wake County, North Carolina 21-CVS-534; final approval 18 November 2021 USD 26.5 million cap; 1,000 V-Bucks or Credits per account; cash claims up to USD 50 settled-final Final approval order not retrieved; fee award and total paid not confirmed in the court record
Epic Games Canada loot box settlement British Columbia S-220088 and Quebec; agreement as of 5 October 2022 CAD 2,750,000 all-inclusive; up to CAD 25 per claimant paid, from September 2023 Approval order and date flagged: reportedly February 2023
Papaya Gaming bots settlement (advertising category, not a loot box case) Los Angeles Superior Court 24STCV32626; claims closed 30 January 2026 USD 15,000,000 non-reversionary; administrator estimate USD 96 to 192 per claimant settled-final Final approval reported by aggregators, not confirmed from the docket

Players who search for a Roblox or Fortnite claim form meet many lookalike sites, and the is this settlement website legit: check a gambling claim site tool shows how to test one. Closed and open claims across all categories are listed on open gambling class action settlements by deadline.

The numbers in brief

The 6 cases split into class actions (3), regulator orders (2), individual suits (0), operator challenges to regulators (0), attorney-general suits (1) and constitutional rulings (0).

By status, 0 are dismissed, 0 filed with no ruling, 2 have a motion pending or decided in part, 1 are decided, 0 certified as class actions, 0 stayed for arbitration, 2 withdrawn and 0 paid.

Place Cases Place Cases
California 6 Washington 8
New York 3 Illinois 1
North Carolina 0 Maryland 0
United States 40 Canada 5
Netherlands 10 Austria 15
Switzerland 3 France 11

Related records sit in other categories, and each owns its own cases.

Category Related cases Why it is related
Social casino lawsuits 0 The Washington virtual-chip theory started there
Advertising and marketing lawsuits against gambling operators 0 Papaya's bots settlement and the Skillz judgment
Sweepstakes casino lawsuits 0 Dual-currency sites with virtual coins
Regulators and attorneys general in court 0 Enforcement that reached a court
Gambling addiction lawsuits 0 The Quebec Fortnite case pleads addiction
Prediction market lawsuits 0 Event contracts, a different product
Licensing and administrative court cases 0 Operator challenges to licensing decisions

Lawsuits by company

Publishers and platforms are the defendants in this category, and the entity match that produces each count is the named defendant in the case record.

Company Games or platforms Cases Outcome so far Hub
Roblox Robux casinos 1 Negligence and unjust enrichment proceed; no settlement Roblox lawsuits
Valve Counter-Strike, Dota 2, Team Fortress 2 1 Two 2026 cases at the motion-to-dismiss stage; earlier cases dismissed Valve lawsuits
Electronic Arts FIFA and Ultimate Team 2 Won in the Netherlands and Austria; certified in British Columbia Electronic Arts lawsuits
Epic Games Fortnite, Rocket League 1 Two settlements and the FTC order Epic Games lawsuits
Apple App Store 1 Dismissed 2022 Apple lawsuits
Google Play Store 1 Dismissed 2022 Google lawsuits
Take-Two NBA 2K 0 Sent to arbitration; B.C. action Take-Two lawsuits
Scopely Mobile games 0 B.C. action; status after filing not found Scopely lawsuits
Playtika (SuperPlay, Dice Dreams) Dice Dreams 1 Filed 8 December 2025 Playtika lawsuits
Papaya (advertising category) Bots in cash-prize games 0 Settled; separate Skillz judgment Papaya lawsuits
Supercell, Moon Active, Dream Games, Cognosphere, AviaGames, Machine Zone, Sony, Activision Blizzard, Microsoft, Niantic, Nintendo, Lilith Various Named in single cases See the sections below No hub

Roblox: the Robux casino case and the cross-claims

Roblox is a defendant in 1 consolidated class actions and a cross-claimant in a third record. In Colvin v. Roblox (N.D. Cal. 3:23-cv-04146, Judge Chhabria) parents allege that Roblox processes, and takes 30 percent of, the Robux that off-platform casinos such as RBXFlip, Bloxflip and RBLXWild use for coin flips and slots aimed at children.

The court dismissed the RICO and fraud claims (26 March and 19 September 2024), rejected Roblox's Section 230 defense, let negligence proceed, and held on 10 December 2025 that Robux are a "thing of value" under California Penal Code 337j.

Roblox's own cross-claims against the casino operators rest on trademark and computer-misuse law. The child-safety suits that ten states and two California counties filed against Roblox plead no gambling and are not part of this case.

Valve: Counter-Strike cases, skins and two 2026 suits

Valve is a defendant in 1 records and has lost none so far. McLeod v. Valve (W.D. Wash.) had its RICO count dismissed with prejudice on 4 October 2016 and its state claims dismissed for lack of jurisdiction, G.G. v.

Valve sent the teenagers' claims to arbitration (3 April 2017) where Valve won and saw the parents' last claim dismissed on 7 January 2022, and the 2016 Washington Gambling Commission directive produced no enforcement.

The two 2026 cases are at the motion-to-dismiss stage: New York v. Valve (Supreme Court, New York County, 450952/2026, filed 25 February 2026, motion to dismiss 18 May 2026 per press) and Flauto v. Valve (W.D. Wash. 2:26-cv-00788, filed 9 March 2026, motion to dismiss fully briefed 23 July 2026 per docket mirrors).

Electronic Arts: FIFA and Ultimate Team packs in four countries

Electronic Arts is a defendant in 2 records in four countries and has won every merits ruling so far.

Ramirez (N.D. Cal.) went to individual arbitration on 5 March 2021 and was dropped in 2023, Zajonc was withdrawn, the Raad van State annulled the Dutch regulator's penalty order on 9 March 2022, and Austria's Supreme Court held on 18 December 2025 that FIFA Ultimate Team packs are not gambling under § 1 GSpG.

In Canada the Supreme Court of British Columbia certified Sutherland v. Electronic Arts on 5 December 2024 and the Court of Appeal dismissed EA's appeal in June 2026, so the consumer-protection claim goes to trial.

The Vienna court's 2023 refund judgment against EA and Sony was reversed on appeal, and a separate Hermagor district-court refund judgment against Sony, per press, was not appealed.

Epic Games, Apple, Google, Supercell, Sony and Take-Two

Epic Games is a defendant in 1 records: the R.A. loot llama suit (dismissed 20 February 2020), the Zanca settlement (final approval 18 November 2021, USD 26.5 million cap), the FTC order of 19 December 2022 (USD 245 million in refunds plus a separate USD 275 million COPPA penalty), the Canadian national settlement (CAD 2.75 million, paid from September 2023) and the Quebec addiction and minors' class action authorized on 7 December 2022.

Apple (Taylor, dismissed 4 January 2022) and Google (Coffee, dismissed with prejudice 10 January 2022) won on lack of economic injury and, for Google, Section 230. Supercell's dismissal was vacated for lack of standing by the Ninth Circuit on 9 May 2024.

Sony (Crawford, 30 March 2021), Take-Two (NBA 2K, October 2022) and Nintendo (Mario Kart Tour, 11 December 2023) won arbitration orders, and the Blizzard Hearthstone case was remanded to Orange County state court on 14 August 2024 for lack of federal standing.

Royal Match, Dice Dreams, Coin Master, Genshin Impact and the "skill game" bot cases

The Washington theory that produced the social casino settlements moved to puzzle and board games in 2024. Schudde v. Dream Games (Royal Match) survived a motion to dismiss on 10 November 2025, Morrow v.

Superplay (Dice Dreams, a Playtika subsidiary since 20 November 2024) was filed on 8 December 2025, and Williams v. Moon Active (Coin Master) went to arbitration on 9 December 2025.

The FTC's Genshin Impact order of 17 January 2025 imposed a USD 20 million penalty and a ban on loot box sales to under-16s without parental consent, with no consumer refunds. The "skill game" bot cases (Pandolfi v.

AviaGames, certiorari denied 18 May 2026) sit at the edge of this category, and the Papaya settlement and the USD 719 million Skillz judgment against Papaya are kept with the advertising cases.

Regulators and attorneys general: New York v. Valve, the FTC orders and the 2016 Washington directive

One state attorney general has sued a game publisher over loot boxes: New York filed People v. Valve Corporation in the Supreme Court of the State of New York, New York County, on 25 February 2026 (Index 450952/2026) under Executive Law 63(12) and Penal Law 225.05 and 225.10.

It alleges that Counter-Strike 2, Dota 2 and Team Fortress 2 cases opened with paid keys are gambling because the items resell for cash, and seeks an accounting, restitution, disgorgement and a fine of three times Valve's gain without stating a sum.

A complaint states one side's allegations, and only the court's orders decide anything. Valve argues that every player receives exactly one skin per box, so there is no stake or risk, and the attorney general opposes. The wider set of attorney-general and regulator cases is on regulators and attorneys general in court.

Enforcer Target Instrument and date Outcome Money
New York Attorney General Valve People v. Valve, 25 February 2026 motion-to-dismiss pending; no ruling found No sum stated
Federal Trade Commission Epic Games Order agreed 19 December 2022, final 14 March 2023 USD 245 million refunds, claims closed USD 275 million COPPA penalty to the Treasury, not to players
Federal Trade Commission Cognosphere (Genshin Impact) Stipulated order, 17 January 2025 settled-preliminary USD 20 million penalty to the Treasury; no refunds
Federal Trade Commission CSGOLotto and two influencers Consent order C-4632, 28 November 2017 No fine Disclosure duties to 2037
Washington State Gambling Commission Valve Letter of 27 September 2016 Valve replied 17 October 2016; no enforcement followed None
Kansspelautoriteit (Netherlands) Electronic Arts Penalty order of 15 October 2019, up to EUR 5 million per entity Annulled by the Raad van State, 9 March 2022 None

What changed in the last 60 days

0 loot box cases were filed and 0 changed status in the record between 15 September and 14 November 2026.

The one event in the window is an appellate ruling inside an existing case: on 30 October 2026 the Ninth Circuit affirmed the denial of Bloxflip developer Shane Selinger's motion to compel arbitration in the Roblox case (De Ridder v.

Selinger, No. 25-6635, argued 19 October 2026), holding that no contract was formed because the children lacked actual or inquiry notice.

The next dates are the argument on Valve's New York motion, adjourned to 26 January 2027 per press, a ruling on Valve's Washington motion that could land any day, and the FTC's 2026 Fortnite round, whose amount is not announced. Each move is logged on what changed in gambling litigation in the last 60 days.

Every loot box lawsuit turns on two elements of the gambling definition, consideration and a prize of value. A paid case, pack or "wish" is a stake, but the courts have divided on whether a random cosmetic item or virtual currency that the publisher says cannot be cashed out is a "thing of value".

The answer has depended less on the game than on the statute: California's slot-machine sections produced the Apple, Google and Supercell dismissals, while Washington's "thing of value" definition kept Royal Match and the Valve class action alive.

Consumer-protection theories travel better than gambling theories. Canada's certified class rests on British Columbia's deceptive-practices statute, the Federal Trade Commission's orders rest on unfair-practice and children's-privacy law, and New York's suit against Valve pleads Penal Law 225.05 and 225.10.

What each court decided on the underlying question is collected in are loot boxes gambling: what courts and regulators have ruled.

What each court held on "are loot boxes gambling", by country, as of 14 November 2026

The table lists every court ruling in the record on whether a loot box, pack, case or virtual-currency game is gambling, by country, with the product and the holding; pending cases appear with their last order.

Country Court and date Product Holding
United States (Washington) W.D. Wash., 10 November 2025 (Schudde v. Dream Games) Royal Match coins and lives Motion to dismiss denied; the RCW 4.24.070 and consumer-protection claims proceed. See why virtual chips count as gambling in Washington State
United States (California) N.D. Cal., 10 December 2025 (Colvin v. Roblox) Robux Robux are a "thing of value" under Penal Code 337j; the case is pending
United States (California) N.D. Cal., 4 and 10 January 2022 (Taylor v. Apple; Coffee v. Google) App Store and Play Store loot boxes Dismissed: no economic injury; Section 230 barred the claim against Google
United States (California) Ninth Circuit memorandum, 9 May 2024 (Mai v. Supercell) Brawl Stars and Clash Royale boxes District court held the prizes are not a "thing of value"; Ninth Circuit vacated for lack of standing
United States (Maryland) Fourth Circuit, 17 March 2017 (Mason v. Machine Zone) Game of War virtual casino Plaintiff did not "lose money" under the loss-recovery statute
Canada BCSC, 2023 BCSC 372 and 2024 BCSC 2202 (Sutherland v. Electronic Arts) EA loot boxes Deceptive-practices claim certified; Criminal Code theory not a stand-alone basis for unconscionability
Netherlands Raad van State, 9 March 2022 FIFA packs A chance element inside a skill game, not a stand-alone game; the regulator had no power
Austria OGH, 18 December 2025 (6 Ob 228/24h) FIFA Ultimate Team Mixed game judged as a whole; not gambling under § 1 GSpG; the 2023 Vienna refund judgment was reversed
Switzerland Bundesgericht, 18 November 2025 (2C_62/2025) NFT card game paying Ether prizes A stake exists once payment is required; blocking of the unlicensed operator upheld
France Conseil constitutionnel, 17 May 2024 (2024-866 DC) JONUM (monetizable digital items) Experimental regime constitutional; no French court has yet qualified video-game loot boxes as gambling

Arbitration: sent to arbitration or kept in court

Arbitration clauses in game and platform terms sent loot box cases out of court in Ramirez v. EA (N.D. Cal., 5 March 2021), Crawford v. Sony (N.D. Cal., 30 March 2021), L.A. v. Take-Two (N.D. Ill., October 2022), G.G. v.

Valve (teenagers, 3 April 2017), R.A. v. Epic (transfer after a 30 July 2019 ruling that California law governs a minor's disaffirmance) and Williams v. Moon Active (N.D. Cal., 9 December 2025, a minor who did not disaffirm the delegation clause is bound).

In the Roblox case the Bloxflip operator's motion was denied on 8 October 2025 and affirmed on 30 October 2026 because children with no notice formed no contract, and in Pandolfi v. AviaGames the bellwether mass-arbitration clause was held unconscionable (affirmed 27 August 2025, certiorari denied 18 May 2026).

Case Court Ruling and date Result
Ramirez v. Electronic Arts N.D. Cal. 5:20-cv-05672 Compelled, 5 March 2021 Sent to arbitration; dropped 23 February 2023
Crawford v. Sony N.D. Cal. 3:20-cv-01732 Compelled, 30 March 2021 Sent to arbitration
L.A. v. Take-Two (NBA 2K) N.D. Ill. 1:22-cv-01019 Sent to arbitration, October 2022; order not retrieved Sent to arbitration
G.G. v. Valve W.D. Wash. 2:16-cv-01941 Teenagers' claims sent to AAA, 3 April 2017 Sent to arbitration; Valve won
Williams v. Moon Active (Coin Master) N.D. Cal. 4:25-cv-01626 Compelled, 9 December 2025 Sent to arbitration
N.A. v. Nintendo (Mario Kart Tour) N.D. Cal. 4:23-cv-02424 Compelled, 11 December 2023 Sent to arbitration; outcome not public
Y.H. v. Blizzard (Hearthstone) C.D. Cal. 8:22-cv-00998 Arbitration denied 29 November 2022; vacated by the Ninth Circuit 25 October 2023 Remanded to state court 14 August 2024
Roblox (Bloxflip developer Selinger) N.D. Cal. 3:23-cv-04146; Ninth Circuit No. 25-6635 Denied 8 October 2025; affirmed 30 October 2026 Kept in court
Pandolfi v. AviaGames N.D. Cal. 3:23-cv-05971 Denied 26 July 2024; affirmed 27 August 2025 Kept in court

The clause-by-clause pattern across all categories is on gambling cases and arbitration clauses.

Canada and Europe: certified classes and high-court rulings

Canada holds the most advanced loot box class action anywhere: Sutherland v. Electronic Arts was certified on 5 December 2024 (2024 BCSC 2202, Justice Fleming) for British Columbia residents who bought loot boxes in more than 70 EA titles since 2008, with eleven common issues including systemic unconscionability.

The court had narrowed the claim in 2023 (2023 BCSC 372), and the Court of Appeal dismissed EA's appeal and the plaintiff's cross-appeal in June 2026 (decision date and citation not confirmed, because the Canadian registries were blocked during research). More Canadian cases are on gambling lawsuits in Canada.

Europe's high courts have gone the other way on packs. The Raad van State annulled the Dutch penalty on 9 March 2022 and the OGH rejected the refund claim on 18 December 2025, while the Bundesgericht on 18 November 2025 upheld the blocking of a Web3 card game that pays Ether prizes.

Pending appeals and high-court gambling cases are followed on pending appeals and high court gambling cases.

Case Court Date Status What it decided
Sutherland v. Electronic Arts Supreme Court of British Columbia; Court of Appeal Certified 5 December 2024; appeal dismissed June 2026 certified Class of B.C. residents proceeds to a common-issues trial; no settlement
Bourgeois v. Electronic Arts and other publishers Superior Court of Quebec 500-06-001132-212 Re-amended application October 2024 filed Authorization pending; the Court of Appeal left jurisdiction questions to the authorization hearing (2024 QCCA 284); a Microsoft settlement was reportedly noticed in 2026
Fortnite addiction and minors class action Superior Court of Quebec Authorized 7 December 2022 certified Merits pending; pleads product liability, not gambling
Johnston v. Epic Games and the Epic claims in Bourgeois B.C. S-220088 and Quebec Agreement as of 5 October 2022 paid CAD 2.75 million national settlement
Activision Blizzard, Scopely, Take-Two and Niantic B.C. actions Supreme Court of British Columbia Filed 2020 and 2021 filed Status after filing not found
Electronic Arts v. Kansspelautoriteit Raad van State 9 March 2022 judgment Penalty annulled; FIFA packs not a stand-alone game of chance
FIFA packs, EA and Sony OGH 6 Ob 228/24h 18 December 2025 dismissed Not gambling; first-instance refund judgment reversed
Web3 card game v. Gespa Bundesgericht 2C_62/2025 18 November 2025 judgment Blocking upheld; CHF 5,000 costs

Settlements, refund programs and penalties to date

Three programs have put money in players' hands: the FTC's Fortnite refunds (about USD 198 million paid of USD 245 million), the Zanca loot llama settlement (1,000 V-Bucks or Credits per account plus cash claims up to USD 50 under a USD 26.5 million cap) and the Canadian Epic settlement (CAD 2.75 million, up to CAD 25 per claimant).

The two FTC penalties went to the Treasury and the USD 719 million Skillz judgment went to a competitor.

Matter Forum Date Money Who received it Status
FTC Fortnite refunds FTC administrative order Claims closed 9 July 2025 USD 245 million; about USD 198 million paid Fortnite players with unwanted charges claims-closed
Zanca loot llama settlement Wake County, North Carolina 18 November 2021 USD 26.5 million cap Account holders and claimants settled-final
Epic Canada settlement British Columbia and Quebec Paid from September 2023 CAD 2.75 million Canadian claimants, up to CAD 25 paid
Epic COPPA penalty Separate DOJ-filed case Agreed 19 December 2022 USD 275 million The Treasury civil penalty, not a refund
Genshin Impact order C.D. Cal. 2:25-cv-00447 17 January 2025 USD 20 million penalty The Treasury settled-preliminary
Papaya bots settlement (advertising category) Los Angeles Superior Court Claims closed 30 January 2026 USD 15 million; administrator Angeion Group settlement administration Class members settled-final
Skillz v. Papaya (advertising category) S.D.N.Y. 1:24-cv-01646 27 July 2026 USD 719 million disgorgement Skillz, a competitor judgment

Every case we track

The table lists all 6 loot box and video game gambling cases in the record as of 14 November 2026, with court and docket, filing date, status and its date, fund where one exists, and the primary source we read.

CaseCategoryCourtFiledStatusMoney
New York Attorney General v. Valve (CS2 loot boxes)Loot Box and Video Game Gambling LawsuitsSupreme Court of the State of New York, New York County25 Feb 2026Motion to dismiss pending as of 18 May 2026
Roblox Robux gambling class actionLoot Box and Video Game Gambling LawsuitsU.S. District Court for the Northern District of California (San Francisco)15 Aug 2023Motion to dismiss pending as of 10 Dec 2025
Fortnite FTC USD 245 million refund orderLoot Box and Video Game Gambling LawsuitsFederal Trade Commission (administrative consent order); related COPPA case in the U.S. District Court for the Eastern District of North Carolina19 Dec 2022Claims closed as of 9 Jul 2025USD 245,000,000
Zajonc v. EA (dynamic difficulty and loot boxes)Loot Box and Video Game Gambling LawsuitsU.S. District Court for the Northern District of California9 Nov 2020Withdrawn as of 11 Feb 2021
Ramirez v. EA (FIFA and Madden Ultimate Team packs)Loot Box and Video Game Gambling LawsuitsU.S. District Court for the Northern District of California (San Jose)13 Oct 2020Withdrawn as of 23 Feb 2023
FTC CSGO Lotto consent orderLoot Box and Video Game Gambling LawsuitsFederal Trade Commission (administrative consent order)7 Sep 2017Judgment entered as of 28 Nov 2017

The same rows are available as a spreadsheet from open data.

Questions people ask

Is there a Roblox settlement or claim form?

No: the Roblox gambling class action (Colvin, now captioned De Ridder v. Roblox) has no settlement, no certified class and no claim form, the only Roblox settlement that ever had a claim form was a 2023 content-moderation case (Doe v. Roblox, USD 10 million, claims closed 10 August 2023), and the 2026 settlements between Roblox and state attorneys general over child safety pay the states, not players. Every Roblox case is on Roblox lawsuits.

Did EA get sued for loot boxes, and who won?

Yes, in the United States, Canada, the Netherlands and Austria, and EA has won or ended every case except the Canadian one: Ramirez went to arbitration and was dropped, the Dutch Raad van State annulled the regulator's penalty on 9 March 2022, the Austrian Supreme Court held on 18 December 2025 that Ultimate Team packs are not gambling, and Sutherland v. Electronic Arts is certified in British Columbia and awaiting trial. All EA cases are on Electronic Arts lawsuits.

The underlying question, whether a loot box is gambling at all, depends on the statute and the product, as set out in are loot boxes gambling.

How much are people getting from the Fortnite refunds and the video game lawsuits?

The FTC's published figures are the only per-person numbers in this category: about USD 114 on average in the first Fortnite round (December 2024) and about USD 130 in the second (June 2025), with a 2026 round expected for late-validated claims at an amount the FTC has not announced. The Epic loot llama settlement paid 1,000 V-Bucks or Credits per account and cash claims capped at USD 50, and no other video game case has paid a player; see class action payout per person: what gambling settlements actually paid.

Who is suing Steam, and for how much?

Two plaintiffs sued Valve in 2026: New York's attorney general (Supreme Court, New York County, 25 February 2026, seeking disgorgement and a fine of three times Valve's gain without a stated sum) and a nationwide class led by Hagens Berman (W.D. Wash., 9 March 2026, seeking restitution and treble damages without a stated sum). The "USD 900 million" figure that circulates appears in neither complaint; both cases are on Valve lawsuits.

What this page does not cover

Casino-style apps whose chips buy only more play are a separate category of 0 cases built on the same Washington statute, on social casino lawsuits.

Bots in cash-prize "skill" games, including Papaya and Skillz, are advertising cases listed under advertising and marketing lawsuits.

Whether a game or app is permitted in a state is a licensing question answered on each state's page, starting from gambling lawsuits in the United States.

Claim sites that copy a real settlement are common, and the checks for them are in how to spot fake settlement and claim sites.

Sources and method

Of the 6 cases on this page, 5 carry a status read directly from an order, opinion or filed complaint; the rest rest on party filings, settlement agreements, registry indexes and press, each flagged in the table.

The Canadian registries and CanLII pages were blocked during research, so several Canadian dates carry a flag. See the methodology and corrections.

Filing a claim is free. GamblingLawsuits.org is a non-profit public record, not a law firm and not a claims administrator, and it carries no advertising and no operator links.

Settlements you can still claim

No settlement in this group has an open claim window as of 14 Nov 2026. Settled cases without a deadline and closed claim windows appear in the full table below.

Cases by company

5 companies with two or more cases in this group.

  • Electronic Arts (2)
  • Valve (1)
  • Roblox (1)
  • Epic Games (1)
  • Trevor Martin (TmarTn) (1)

Cases by country

1 jurisdictions have cases in this category.

Sources and method

Every row comes from a case record with at least one primary source: the court file, a court order, an administrator notice or a regulator decision. Status words follow the court record and carry their as-of date. Press reports are supporting evidence only. Operators are never linked. Corrections are made on the page with a dated note; see the contact form.

Last checked against the sources on 14 Nov 2026. Found an error? Tell us and we correct the record with a dated note.